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In the era of digital art, Re-Map explores different styles of representation to study the relationship between objects.
Digitizing four sculptures by Barbara Hepworth, Takashi Murakami, Tomas Saraceno and Rachel Whitehead provide insight into their structures and parts. From a collective kit, based on a digital matrix of least to most rigid forms, sixteen objects are then put together into one object based on certain rules of connections.
The sculpture is then studied through drawings, 3D models, virtual reality, and augmented reality.
The project lies within this study of the digital sculpture and its components.
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Digital deconstruction of sculptures by Barbara Heptworth, Takashi Murakami, Tomas Saraceno and Rachel Whitehead
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Matrix of kit of parts
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The new sculpture
Digital study of object through animation
First-person Virtual Reality Study
Third-person Virtual Reality Study
Physical study of object through fabrication and robot filming
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Thesis text to be updated